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---------------------------------------LV33 Rhinon x3 (Juniper's hero quest)---------------------------------------Party is LV26.Not a huge deal, but I did have to swap someone back to Zephyr for this fightin order to survive long enough to use a Chain Attack. Once you kill one with aChain Attack, the enemies crumple pretty easily. Just watch out for their AoEtail attacks.Juniper's class is utterly useless, so I'm not even going to unlock it or use Juniperas my hero. Sorry, Juniper. I wish your class didn't suck.---------------------------------------LV34 Machine Assassin x1 @ Maktha Wildwood---------------------------------------You just need to survive until it hits an HP threshold. Unfortunately, that meansno EXP, but this enemy isn't really a threat anyway.---------------------------------------LV33 Anlood x3 @ Maktha Wildwood (main quest where you're finding food or whatever)---------------------------------------Trivial, just lure them one-by-one.Party levels to 27 after these enemies.---------------------------------------LV35 Ethel's Ferronis, LV35 Cammuravi's Ferronis---------------------------------------Party is LV27.So this fight is actually the culmination of the class choices and Nopon coinusage throughout the run so far. Here's the team setup:LV27 Noah - R10 Guardian CommanderLV27 Mio - R10 ThaumaturgeLV27 Eunie - R5 ZephyrLV27 Taion - R5 War MedicLV27 Lanz - R8 Medic GunnerLV27 Sena - R10 OgreLV27 ZeonDoesn't make much sense that Eunie's on Zephyr, does it? Here's her full setup...can you guess?Arts: Quickdraw, Demolition, Butterfly Blade, Wide Slash, Speed DemonGems: Tailwind 3, Empowered Combo 1Acccessory: Gear SupportSkills: Ethereal Ability, Protector's PrideSurprise! I spent literally every Nopon coin obtainable between Consul J and nowto get Eunie R6-10 FMJ, R1-5 GC, and R1-5 Zephyr. This strategy does not work withoutall three of these components:- R10 FMJ is required to obtain Quickdraw as a Master Art, which is the firstavailable Master Art which grants evasion.- R5 Guardian Commander is required for Protector's Pride, which combines withArt of Flow to allow Eunie to survive almost indefinitely against a single target.- R5 Zephyr upgrades art cooldowns/stats enough to make survival consistent.If I had known Quickdraw evasion tanking was required so early, I would have changedhow I used Eunie/Taion - I used Taion as Zephyr for a good portion of Chapter 3, andI would probably switch them.Anyway, why does this fight require two evasion arts?Simply put - Cammuravi's AoEs have fast startup, insane radius, and will instantly kill anyonethey hit. The only way to protect the party from them is to have a tank draw hisaggro and turn him 180 degrees from the rest of the party.However, his normal damage is so high that no tank can survive more than twodirect hits. His AA speed is quite slow, but not slow enough that Zephyrs cansurvive consistently without two evasion arts in this fight.The other component to this strategy is reactions. Now that Sena's fully optimized,Topple is the bottleneck for reaction locking. The only two classes we have whichcan use it are GC and Heavy Guard, and Heavy Guard is garbage, so GC is the onlyoption here. Noah has been spending a ton of time on the class ever since it unlockedin order to get a reliable Topple art, and this is where it pays off. Zeon bringsanother Topple to the team, since other heroes aren't really that useful here.Here's how the fight goes:1. Control Zephyr Eunie. Immediately target Cammuravi, walk forward, and Wide Slash hisfirst auto-attack. Cancel into other arts.2. Walk behind Cammuravi and start tanking solo. If Eunie dies before Cammuravi,reset. 3. Hope your party AI hits reactions. Chain Attack when Eunie's in danger or Cammuraviis launched by Sena's talent art.4. Chain attack with orders Mio/Zeon/Eunie/Taion until Cammuravi's dead. Two optimalCAs is enough to kill him.I haven't mentioned Ethel yet. That's because she is a total joke - if you have 3healers in the party, she literally cannot kill you on her own. She has no AoEarts and all of her art animations are comically long. Cammuravi is what makesthis fight so dangerous.We use Ethel to our advantage with Protector's Pride. Ethel's single-target damageis still very high, and she will slowly mow down the rest of the party one-by-one.She's so slow, however, that the healers will easily revive anyone who dies. While thehealers are targeted, Eunie will get a big boost to her recharge rates. This boostis what she needs to survive consistently - without the Protector's Pride bonus, Eunie'sliable to run out of arts and die easily.Party levels to 28 after this fight.-----------------------------------------LV36 Consul OP-----------------------------------------Party is LV28.Another pretty difficult one, but made considerably easier by the class requirementsfor the last fight. This fight is all about aggro and AoE management.LV28 Noah - R10 Zephyr - Protector's Pride - Nopon Doll equipped (VERY important), Shield Bash on Master ArtsLV28 Mio - R10 ThaumaturgeLV28 Eunie - R10 Full Metal Jaguar - Protector's Pride - Arts: Overfall, Wide Slash, Quickdraw, Fatal Barrage, DemolitionLV28 Taion - R6 War MedicLV28 Lanz - R9 Medic GunnerLV28 Sena - R10 OgreLV28 ZeonOP, as a Moebius with an 8 level advantage, is crazy strong - so strong that it'simpossible to tank them legitimately with any Defender class. They are extremelyaccurate and they hit for about 2000 on AA.As a result, aggro needs to be juggled between 3 tanks. Noah and Zeon are theobvious choices to improve reaction combos, while Eunie is controlled and used asthe off-tank when needed. Wide Slash + Fatal Barrage fusion can tank two AAs easily.Note that you shouldn't use Dead Set in this setup.Once again, reactions are very important in this fight. Fortunately, Sena still hasclose to a 100% Break chance, so it's rather easy to keep OP stunned for a goodchunk of the fight. However, they can't be stunlocked, so they will get attacksoff, and you will get obliterated if you're not paying close attention to their arts.OP has a ton of arts. Here's the breakdown:- stomp attack: Deals stupid damage to 1 target.Not survivable without an evasion art.- Rose Whip: 3 hits of AoE in a massive radius centered on OP.This art has fast startup and will kill anyone it hits. The only wayto survive this is to Ouroboros parry it. To parry, Interlink the entire partyas soon as the art begins, then cancel interlink immediately after. The end-lagon this art is long enough that parrying it won't mess with aggro, and the fightwill go on as normal.- August Symbol: Reflect spike aura.Save your Chain Attack for this art, because you'll probably die if you don't.The spike damage is ridiculously high and the party AI will suicide on it.Note that OP has reaction immunity while the art's animation plays and a few secondsafter.- Empress Chariot: Used after enrage. 3x AoE hits in a straight line towards the initial target.Honestly, this art's AoE is extremely inconsistent. It's a charge attack, butOP reverses direction and hits the AoE again.I died twice to this late in the fight and started to Chain Attack after I saw it comingbecause I was tired of getting hit from way out of range.- Berserker fists: Only used if someone's behind OP.Deals stupid damage in a small and wildly inconsistent AoE. Don't exploit Back Attackarts in this fight or you'll get obliterated.- Other fist attack: Used after enrage. Fist slam in an circle AoE.Honestly, this is used pretty rarely, and the AoE is pretty small. Not a big deal.Three optimal Sena/Zeon/Eunie/Taion Chain Attacks will end this fight. I had abysmalChain Attack luck attempting this fight, and lost two attempts because I assumedmy Chain Attack would kill and got boned by horrible Chain Order RNG(example: Noah/Lanz/Mio as final chain orders after picking Zeon/Sena/Taion).So don't do what I did or you'll be very sad.Party levels up to LV30 after this fight.I start Ashera's hero quest by walking near Colony 11, but I don't progress at allin it. Starting the quest is enough to get Ashera as a hero, and her quest would givea ton of EXP at my current level, so I'm going to avoid it for now.Onto Keves Castle...
-----------------------------------------Keves Castle-----------------------------------------So there are several encounters in Keves Castle which are supposed to be impossibleto avoid. This is because they have very long aggro ranges, the enemies areplaced such that you can't pass their spawn point, and they usually guard somethingwhich requires you to be out of combat to interact with.However, there is actually a way to get around them. Save scumming.1. Stand near the enemies and quicksave2. Quit to title and reload3. Walk forward for half a second while the enemies load in4. Quicksave5. Quit to title and reload6. goto 3This allows you to get around the enemies. Unfortunately, I only found out afterI had passed the first impossible corridor (the second floor, a group of 3 soldiersbetween two doors), but you can avoid all the XP here.Just thought it was worth mentioning. The enemies don't give a ton of XP even witha 10 level gap.-----------------------------------------LV42 DJ Moebius @ The Annihilator-----------------------------------------Party is LV30.DJ is probably the toughest enemy in the game so far. Unlike the past few bosseswhich have fallen over to reactions, DJ is functionally immune to Break hereeven with an Ogre Breaker. Unfortunately, a different strat will be used.Fortunately, we just got Ashera as a hero... and she is stupid OP in Chain Attacks.It's time to employ a speedkill setup.LV30 Noah - R6 Ogre - Accessories: Thermo Headgear, Eraser Orb - Gems: Disperse Bloodlust I, Analyze Weakness I - Skills: Protector's Pride, Critical Strike - Arts: Cross Impact, Shield Bash, Giant Swing, Hammerhead, Maximum VoltageLV30 Mio - R10 Thaumaturge - All healers have Devotional Necklace and Friendship Rings for accessories, and Soothing Breath/Lifesaving Expertise I for gems.LV30 Eunie - R10 Full Metal Jaguar - Accessories: Nopon Doll, Signet Ring - Gems: Brimming Spirit I, Analyze Weakness I - Arts: Overfall, Wide Slash, Quickdraw, Fatal Barrage, Demolition - Skills: Ethereal Ability, Protector's PrideLV30 Taion - R8 War MedicLV30 Lanz - R1 ThaumaturgeLV30 Sena - R10 OgreLV30 AsheraYup - 3/1/3 is the way to go here. Ashera's basically here for Chain Attack utility.she, like everyone else, is totally unable to tank DJ for more than two hits.DJ has a bunch of arts, but most of them are irrelevant (they OHKO a singletarget, go figure). Here's a breakdown of the ones which aren't:- Doom Rain: Stupid damage and Blaze in a large AoE around the target.The AoE is not calculated until the art hits you, so you have a small amount of timeto run away. Obviously, anyone hit with this will get completely obliterated.The only way to really deal with this is to make sure you're controlling the personwho has aggro when DJ uses this art. If DJ attacks an AI party member with it, it'seffectively a dice roll whether it'll kill the entire party or not.- Chaos Arch: Charge attack, AoE in a straight line towards the target.- Dread EdgeDread Edge is the wackiest art DJ has. DJ charges for a bit, then releases~6 projectiles which appear to target the closest enemies. In my experience, thebest way to mitigate the damage is to gather the team behind DJ with the Follow Leadertactic, then send in a bait and wait in front of them to tank all of the projectiles.Bonus points if you use your evasion art.Here's how the fight went for me with this setup:1. Control FMJ Eunie. Immediately Quickdraw -> Demolition.2. About 50% of the time, DJ will target Eunie with Doom Rain as their first action.If they don't, reset.3. As soon as Demolition damages DJ, dash away from the party 3x.4. Doom Rain kills Eunie. Eunie is revived by the healers.5. Start DPSing DJ, saving evasion arts, until DJ aggros Eunie.6. As soon as DJ aggros Eunie, kite him around by dashing around the arena.Yup, DJ can be kited for a limited amount of time (about 10 seconds) before heforcibly switches to using an art. Thankfully, this is just long enough that Eunie'sable to charge Quickdraw with Protector's Pride, so if executed perfectly, you cankite them indefinitely (if you're always aggro'd, anyway). DJ's walk speed is fairly slow,so dashing is enough to outspeed them.Pay attention to DJ by always looking at him with the camera, and get ready to dashback toward him and use an evasion art if he gets an art off.7. Eunie will inevitably die at some point, and the healers will have to revive her.Whether you survive after that is mostly a dice roll and depends on where DJ isin their art cycle. If Eunie dies to one of the arts I described, the attempt isstill viable. If Eunie doesn't regain aggro before DJ reaches Doom Rain, though,use your Chain Attack to tank it.The optimal chain attack is Ashera/Taion/Noah/Eunie. Fortunately, you actuallyonly need these 4 alive to get the optimal CA - thanks to Ashera's Heroic Chain,it's easy to build up enough TP to get Amazing/Bravo/Bravo/Bravo/Amazing, whichgives the Ouroboros Order a 800% damage multiplier. Three optimal CAs will kill.Don't use Interlinks in this fight unless the whole party is LV2+ and you're usingthem to finish the fight. Interlinking spreads Blaze to both participants. Severaltimes during this fight, I saw someone tank a 2500/tick Blaze debuff.This fight is tough, but with this setup I think it's more doable than Consul J.Since you're kiting DJ, it's much more about your execution/evade tanking thanluck, but RNG still plays a factor.Party levels to 31 after this fight.
------------------------------------LV43 Queen of Keves------------------------------------Full disclosure: once you get to this point in Keves Castle, you are actuallylocked out of leaving until you beat the Queen. Your skip travel is disabled andthe elevator doesn't work.This battle is basically the epitome of "desperately sandbag until Chain Attack".It's probably a bit more reasonable if you do Ashera's hero quest first, but I wasstubborn (and locked myself out due to the above).LV31 Noah - R1 ThaumaturgeAll healers have this setup: - Accessories: Friendship Ring, Devotional Necklace - Gems: Soothing Breath I, Lifesaving Expertise IIILV31 Mio - R10 Zephyr - Max evasion setup on both Zephyrs. Run Air Fang instead of Speed Demon since you won't be controlling them.LV31 Eunie - R10 ZephyrLV31 Taion - R8 War Medic - Wide Slash as a Master Art, linked to Multi Blast. This is actually importantbecause it lets Taion evade 3 AAs if he gets targeted and fuses these arts.LV31 Lanz - R3 ThaumaturgeLV31 Sena - R10 Ogre - Sena gets the Warrior's Armlet, and I used Nopon coins to get her Cross Impact for this fight, which massively increases her Chain Attack damage.LV31 AsheraBefore this fight, I use my gold Nopon coins from exploration to get LifesavingExpertise III. The extra 5% revival speed made a massive difference in this fight'sconsistency for me.Anyway, there's three problems which make this fight tough:- The Queen has very high reaction resistance. Her Break resist is lower than DJ's,but she actually has massive Topple/Daze resistance as well, so getting reactioncombos are very rare.- The Queen has higher single-target DPS than Consul J. Most of her arts are single-target,but they're all very fast and one-shot any party member on hit. Her AAs can be handledwith Zephyrs and some buff fields (Armor Veil, Defense Up).- Her one AoE skill, Mind Blast, has reasonably quick startup and massive frontalcone AoE. It will kill anyone it hits normally, but it also inflicts Shackle Artson any survivors, which is absolutely crippling (and also means it's pointless toOuroboros parry). Mind Blast's AoE can be avoided by gatheringthe party behind the Queen, but it's too usually too fast to save everyone.There's not much actual strategy to this fight. I controlled Taion on War Medicand abused Devotional Necklace to spam healing arts.When Chain Attack is up, use it as soon as every party member is alive.The ideal Chain Attack with this setup is Ashera/Taion/Noah/Eunie. With goodusage of Sena/Eunie/Ashera, you can easily get Amazing/3xBravo/Amazing to take outabout a third of the Queen's HP.You want the first Chain Attack to bring the Queen to around 60% HP, then try touse the second Chain Attack right before she enrages.After the second Chain Attack, the Queen consistently used one Elemental art, thenMind Blast. Make sure the party is close enough to the Queen that you can herd thembehind her before the attack goes off.The hardest part of this strategy is after the first Mind Blast. You need to chargea full Chain Attack before the Queen gets another Mind Blast off. This mostly dependson tank evasion luck and healer aggro - the more revivals you get, the faster youwill charge CA, but if you revive too much, the healers will get obliterated.Ideally, the third CA gets used as the Queen charges Mind Blast, and this CAshould end the fight if it's semi-optimal. If not, just use Ouroboros to finishher. Everyone should be LV3 Interlink by this point.Sadly, this fight has a scripted ending, so no EXP/CP. There's going to be a bigEXP/CP drought because the next story boss is all the way in Erythia Sea.To compensate, I went ahead and did Ashera's hero quest...-----------------------------------Ashera's Hero Quest-----------------------------------...is a total joke compared to the bosses in Keves Castle. The enemies here arepitifully weak and get obliterated by a Full Metal Jaguar. Even Consul R iscompletely uninteresting. This is basically free CP to devote to any classes you want.Party ended up LV33 after this quest.-----------------------------------LV42 Rhogul, LV40 Rhogul x4 ("Castle Access" quest for main story)-----------------------------------This fight is decidedly less easy than Ashera's hero quest. Like any multi-enemyfight at this point, they're tough to handle.I ended up using the Nopon coins from the city for this fight to give Sena access toProtector's Pride and Mio access to Shield Bash.The enemies are not very tanky, but they are tanky enough to survive MGMGMG Ouroboros LV0,so the plan here is to live long enough to get a Chain Attack off with most of theparty alive.LV33 Noah - R5 Full Metal JaguarLV33 Mio - R10 ThaumaturgeLV33 Eunie - R10 Zephyr (player controlled)LV33 Taion - R5 StrategosLV33 Lanz - R8 ThaumaturgeLV33 Sena - R10 OgreLV33 AsheraTo live long enough, the main LV42 Rhogul needs to be reaction locked. Sena cando that with Protector's Pride, and Mio gets Shield Bash on her master arts.As long as Eunie stays alive and gathers aggro, surviving until Chain Attackshould be doable.As a failsafe, if the team looks like it's falling apart and you're close tohaving CA (or already do), interlink Eunie and use Liberty Wing to bring the wholeteam back, then launch the CA.Once the CA brings down the main Rhogul, the rest will easily follow suit.After this, you get access to all of Erythia Sea and its treasures. I exploredevery island and grabbed every possible treasure chest immediately. I also completedMonica's hero quest, which doesn't require combat.The next few fights are all "lots and lots of offensively strong but not bulkyenemies" fights. Fortunately, MG stacking strategies start to become seriouslygood here.
---------------------------------------LV45 Shadow Volff x3, LV45 Keves Soldier x3 (Fiona's Hero Quest)---------------------------------------Party is LV33.These guys are extremely OP, especially the Volffs. They have a high crit rateand easily one-shot everyone except for tanks.Fortunately, thanks to exploring all of Erythia Sea before this, we have a bunchof SP. This is where Ouroboros starts to become pretty busted.Specifically, Taion's Ouroboros becomes unstoppable thanks to the following:- Shared Blessing skill from Eunie is Soul Linked to Taion- Taion has upgraded Atomize and Attack Up +25% nodes- Fiona is in the partyThis is basically how it goes:1. Control Thaumaturge Mio. Immediately use Leaping Current.2. Quickly swap to Medic Gunner Lanz/Taion. Use Power Ring.3. Interlink Noah, Eunie, Lanz. Control Eunie/Taion.4. Spam Atomize -> Switch -> Raptor Raid -> Switch -> Atomize.5. Depending on the enemy positioning, Fiona's initial buff luck, how long Fiona survives,and how Noah's Power Charge lines up with Taion's Atomize, the entire enemy teamexplodes before the interlink ends.Use this fight to get some extra CP for new classes, since your actual class barely matters.Party levels to 34 after this fight.----------------------------------------------LV46 Auto-Lev x2, LV45 Agnus Soldier x100000000 @ Corne Island (main story)----------------------------------------------I found Consul I too inconsistent at LV34, so decided to grab this story fightreal quick. Frankly, it's easier than the first Fiona quest fight - the Agnus addsare much weaker, but there's a *LOT* of them. They're summoned at the beginning ofthe fight by the Levnises.Use the same strategy as above and it shouldn't be a big deal. Make sure to specificallytarget the Agnus adds - they need to all die before the Interlink ends. After the addsare dead, it's pretty much free.Once again, grab free CP in this fight.Party levels to LV35.----------------------------------------------LV47 Moebius I, LV45 Shadow Volff x3----------------------------------------------Party is LV35.The strategy is pretty much the same as the last two fights, but there's one veryimportant change required - the party *must* have a R10 Full Metal Jaguar to win.Consul I herself is a total joke with 3 Healers and Fiona in the party. Her AoE islimited to an art which fires 3 projectiles at random enemies. Her AA speed is high,but not high enough that it's impossible to sandbag.The real problem in this fight is the Volffs. Just like the first fight in this quest,they're insanely strong and have to be speedkilled.What's more, Consul I actually summons Volffs infinitely. The time it takes for her todo so appears to be random, which is extremely annoying and makes this fight very inconsistent.Here's how the fight had to go for me to win at LV35:1. Set up MGMG + Leaping Current and spam Atomize just like before.2. By the time the interlink ends, all Volffs need to be dead. This happened maybe1 in 10 attempts, but it's usually obvious when the attempt will fail (several misses,Fiona dies instantly, Lanz walks into some dumb place, etc.), so the resets weren't so bad.3. This is where the serious RNG comes into play. Consul I can summon Volffs at anytime here. If she summons Volffs before you have Chain Attack charged, you instantlylose no matter what. I found this wildly inconsistent - probably 50% of my attemptsat this point died to early volff Summons.4. As soon as you see Consul I using Phantom Draw (the summon art), position yourFMJ so their arts will hit both Volffs and Consul I.5. Chain Attack Consul I and abuse FMJ to kill the Volffs with Fatal Barrage.I was able to kill her after two summons, and ended the fight at LV37 with noEXP. I don't think she can be killed faster at LV35, so I think I avoided extraXP.Signifer is going to be very useful going forward, so I immediately put Lanz on that.I also give him Flash Fencer LV10 using ~30 nopon coins so I can Power Charge theentire party.
-----------------------------------------------LV40 Alexandria & Friends (Alexandria's Hero Quest)-----------------------------------------------Taking a detour to get access to Incursor. The actual class is pretty useless forus - what we really need is the level 1 master art, Aerial Slash, which is anotherAgnus evasion art.Party is LV37.Despite the minimal level difference, this fight is not complete trivial - to minimize XP gain,Alexandria has to be fought with all of her support, and they're all very competent enemieson their own.At LV37, most of the fight's difficulty is actually in the party setup. You can tank all 5enemies with a Zephyr trivially, but the real problem is getting and maintainingaggro on the Zephyr. I needed to do some serious fine-tuning to get a workable setup,so I'm going to make it more detailed than usual:LV37 Noah - R10 Full Metal Jaguar - Accessories: Thermo Headgear, Lunae Rings - Arts: No Love Lost, Wide Slash, Quickdraw, Fatal Barrage, Demolition - Skills: Protector's Pride, Critical Strike - Gems: Analyze Weakness I, Disperse Bloodlust ILV37 Mio - R10 Guardian Commander - Accessories: Titanium Temple Guard, Martis Rings - Arts: Glow Ring, Wide Slash, Noble Taunt, Shield Bash, Falcon Swoop - Skills: Ultimate Qigong, Defensive Soul - Gems: Steady Striker I, Brimming Spirit ILV37 Eunie - R10 Zephyr - Accessories: Jade Support, Gust Bracelet - Arts: Quickdraw, Crash Out, Air Fang, Wide Slash, Butterfly Blade - Skills: Protector's Pride, Ethereal Ability - Gems: Tailwind III, Brimming Spirit ILV37 Taion - R6 Strategos - Accessories: Friendship Ring, Devotional Necklace - Arts: Multi Blast, Myopic Screen, Hornet, Mirror Trap, Moondog - Skills: Ethereal Ability, Split-Second Counter - Gems: Soothing Breath I, Lifesaving Expertise IIILV37 Lanz - R1 Signifer - Accessories: Affection Ring, Devotional Necklace - Arts: Cross Impact, Advanced Cooldown, Resonant Flag, Aureole, Heal Harmony - Skills: Ninja Healer, Defensive Soul - Gems: Swelling Blessing I, Refined Blessing ILV37 Sena - R10 Ogre - Accessories: Break Brooch, Carbon Gloves - Arts: Myopic Screen, Flashback, Giant Swing, Hammerhead, Maximum Voltage - Skills: Protector's Pride, Ultimate Qigong - Gems: Steady Striker I, Disperse Bloodlust ILV36 FionaHere's what parts are most critical (in order of importance):- Eunie needs Crash Out fused to Wide Slash.- Eunie needs Quickdraw fused to Air Fang (specifically Air Fang, NOT Butterfly Blade.)- Eunie needs a Gust Bracelet.- The "Focus Target" tactic needs to be on the entire fight.- Noah needs Wide Slash fused to Fatal Barrage.- An Ogre Breaker needs to be in the party.- A Guardian Commander needs to be in the party.- At least two characters should have Daze or Launch arts.- Noah needs the Lunae Rings.- Fiona needs to be in the party.With all of this, the fight is extremely consistent:1. Control Eunie. Target any of Alexandria's friends. Turn on "Focus Target" tactic.(Focusing a target will make it easier to hold aggro on Eunie.)2. Perform auto-attack -> Crash Out/Wide Slash fusion - Butterfly Blade. At least4 enemies should target Eunie.3. Start evade tanking. You need good execution - make sure to hit every possiblecancel. Save an evasion art for Alexandria's arts - use her voice cues for timing.4. Eventually, Fili will probably inflict Target Lock on you. Chain Attack heronce all 7 party members are alive.5. Hopefully Noah is in a good position to blast 3-4 of the enemies withWide Slash/Fatal Barrage. Abuse this.Barring a lucky crit from Alexandria's arts, the fight is pretty much won afterkilling Fili. The rest of the team, bar Alexandria, is made of paper.--------------------------------------------------LV42 Consul E (Alexandria's Hero Quest)--------------------------------------------------This guy is completely free, and a nice source of extra CP. Party levels to 38.I actually got my first Chain Attack Smash of the playthrough here for 130k damage.Not bad, but certainly not comparable to the future.Anyway, with Incursor access, it's time to employ more busted evade tanking.
---------------------------------------------LV47 Basreek Feris @ Li Garte Prison Camp---------------------------------------------Party is LV38, but that doesn't matter. The only thing that matters is this:LV38 Taion - R10 Full Metal Jaguar - Accessories: Fraternal Badge, Gust Bracelet - Arts: Wide Slash/Superstorm, Aerial Slash/Fatal Barrage, Quickdraw - Skills: Protector's Pride, Split-Second Counter - Gems: Steady Striker I, Brimming Spirit I(Make sure you run Superstorm instead of Demolition, at least for this fight.The Evasion Down matters a lot.)Can you guess? It's the advent of the "100% evasion art uptime" setup.Some preparations were required for this: - I had to Nopon coin Taion from R1-R10 FMJ and R1-R5 Guardian Commander. This burnedliterally all of my spare coins. - I had to complete a Colony Tau Collectapaedia Card to obtain the Fraternal Badge.With this setup, Basreek Feris can be tanked without taking damage if you execute correctly.The leniency depends on how often your team gets reaction combos, which is helped considerablyby Evasion Down from Superstorm.Without this setup, this fight is seriously impractical for several reasons: - Feris is highly evasive and Evasion Down is required to consistently reaction combo. - Feris's one AoE art has a massive cone AoE, so the tank has to be far away from therest of the party and can't use fields/auras. - Feris OHKOs any party member. Tanks can survive only a single unblocked hit. Allarts are instant death. - Feris has a faster AA speed than Consul J.I attempted this at LV37 without access to Incursor, and out of a few hours of attempts,I got one attempt that got a Chain Attack off, and subsequently died to Chain Order RNG.Zephyr evasion just wasn't enough to survive.----------------------------------------Prison Escape----------------------------------------No trouble, they're all easy - interlinks are unlocked and they're made of paper.These forced fights give a ton of free CP, so make sure to spend it wisely.Party levels to 40 from all the forced EXP, conveniently just in time for a bigboss fight series.----------------------------------------LV48 Gyrenus----------------------------------------With all the neat stuff we just got from the free CP and the LV40 upgrades,this fight isn't even worth discussing. As long as you have one evade tank, he'sa joke.----------------------------------------LV49 Moebius M (Phase 1)----------------------------------------Unexpectedly trivial, although there is a catch - you're probably boned if she getsher mind control move off. For me, she constantly took control of Taion and obliteratedthe entire team with Fatal Barrage.I got around this by entering Ouroboros with Eunie/Taion as she used it, then Chain Attackingbefore she got another off. She easily goes down in one CA, unfortunately.Other than the mind control, she has basically no AoE, so beat her up.Party levels to 42 after Phase 1. Moebius gives way too much EXP... Fortunately,the game is pretty much a race to the finish after this point, so we'll see ifthe level gap expands again.----------------------------------------LV49 Moebius M (Phase 2)----------------------------------------Honestly, even easier than P1 because you can actually counter the mind control.She's considerably bulkier, but still can't really withstand a Chain Attack, andshe still has no AoE.----------------------------------------LV50 Consul N (Fight 1)----------------------------------------Low break resistance, no auto-attacks, and mostly single-target arts? More free CP.I remember these fights being a lot harder than they were for me...Just watch out for Glimmering Swiftblade, which can kill the whole party if they'repositioned badly.Party levels to 43.----------------------------------------LV50 Consul N (Fight 2)----------------------------------------Basically no change from the previous battle with the team's current damage outputand defense.Party levels to 44. Unlimited Sword is obtained. I don't see it being all thatuseful, but it's nice to have.----------------------------------------LV50 Queen of Agnus----------------------------------------Now that there's basically no level difference, this fight isn't very interestingcompared to a normal run.Party levels to 45.Chapter 6 has begun. Nothing interesting to do for side quests, especially sincethe level gap is so small right now. Do note that Agnus Castle's canteen has a 40% CPboost food, which is the best in the game and dwarfs the boost from Colony 9. Makesure to use that for any easy CP battles.
--------------------------------------Colony Omega (Side Story: Mio)---------------------------------------There's two groups of 8 normal enemies here you need to fight on the way to thecolony. They're not a big deal - tank with 100% Evasion FMJ Taion until you run out of arts, thenabuse Atomize to melt them all.---------------------------------------LV53 Hackt, Miyabi, Cammuravi, Mwamba---------------------------------------Same strategy as usual - tank with FMJ -> Atomize. There's a little more to it thanthat, since the enemies are much stronger than the last couple fights:- Put Fiona in the party for this fight to boost Atomize damage.- Put a second FMJ in the party for good damage. I had Eunie set up to performDemolition/Mighty Beat Smashes, so that's even better.- Cammuravi needs to die ASAP. Conveniently, he's a glass cannon and he usually walksforward at the start, causing the whole enemy team to clump up.- If Hackt inflicts Target Lock on you before Cammuravi is down, your chances ofvictory are pretty bad.- After Cammuravi, priority is Miyabi, then Mwamba and Hackt.Party levels to 46.---------------------------------------LV54 Moebius Y---------------------------------------...He's a joke with a good evasion tank - pretty much no AoE. If you don't have agood Smash setup though, he will take forever to kill because his defense and HP arepretty stupid.Party levels to 47. Zephyr gets LV20, but I don't expect that to matter much now thatfull-evasion FMJ exists. We also get Seraph and Troubadour, the latter of which Iput Mio on to get some CP - it's a good class and makes FMJ tanking easier.---------------------------------------LV54 Moebius J, Moebius D---------------------------------------Party is LV47.This is a pretty fun fight after all of the pushovers the last couple ofbosses were. D and J are both dangerous in their own right, and it's hard to prioritizeone over the other.It's also very fun to tank with FMJ - you have to manage D's arts and J's auto-attacksvery carefully. There's some room for error - one AA from either won't kill you.I personally prioritized D first, since Chaos Arch can still wipe the whole party.Fortunately, both D and J have fairly low reaction resistance. With an optimized Chain Attack,you can kill D with one good Demolition Smash. If positioning is good, you can probablykill both D and J, which basically trivializes the whole fight.With D gone, the fight still isn't a pushover. J has a Blaze field and summons duplicatesof himself and D, and they are quite dangerous - they're very tanky for summon-addsand they're nearly as powerful as D/J themselves. Managing them with FMJ tankingis difficult, and the D puppets actually have access to Chaos Arch, so those need to die ASAP.With Mio on Troubadour, keeping full evasion up is pretty easy if you position yourselfwell and get Violent Streak off regularly.Party levels to 48.---------------------------------------LV55 DJ Moebius 2 @ The Cloudkeep---------------------------------------Good thing I have FMJ Eunie to Smash for me, because if I didn't this fight wouldtake forever. Seriously, DJ has a mountain of HP this time around.Their moveset has expanded a lot, but it's not really that big a deal. DJ has a DoTfield and a forced Topple desperation move, in addition to Doom Rain and everything elsethey used to have.Two Smash CAs will end the fight. As long as you execute FMJ tanking correctly andposition yourself to let the rest of the team avoid AoE, you'll be good.---------------------------------------LV58 Frog thing (Main story, origin metal fetch quest)---------------------------------------Party is LV49.Not interesting, just beat him up with all your tools.---------------------------------------LV60 Consul C Phase 1 (Side Story: Noah)---------------------------------------Party is LV50.With the tools we have, C is not particularly difficult, but it's still worth noting:- C has significant reaction resistance on *everything*, not just Break. You willbe very disappointed when you try to Smash him in a CA and he resists it.- C's enrage (Staccato Shock) is guaranteed instant death unless you Ouroborosparry or kill him with a Chain Attack. It has a massive self-AoE, instagibs mostof the party, and has forced Topple on those who survive.---------------------------------------LV61 Consul C Phase 2 (Side Story: Noah)---------------------------------------It's a clone of the Queen of Agnus fight. Pretty uninteresting.Party levels to 51.---------------------------------------Origin---------------------------------------There are a couple enemies you have to save scum past to avoid fighting, like Keves Castle.Just keep that in mind as an option if you can't evade some foes.---------------------------------------LV63 Advance Scout Squad @ Origin---------------------------------------They're not healthy enough to put up a threat against Full Metal Jaguars.Party levels to 52.---------------------------------------LV68 Moebius N (Phase 1) @ Origin---------------------------------------Party is LV52.This fight is pretty much the same as the first fight with N, but his damage has gottena massive boost. He's hitting 16000 with Blood Moon on my healers, lol.Anyway, Glimering Swiftblade will wipe the party, so pay attention. I went with a 3/1/3party (Ashera as the only defender), with Eunie and Taion both on FMJ. When N usesGlimmering Swiftblade or (later) Wraith's Swordplay EX, I usually Interlinked Taionjust in case N wiped out my healers, so I could use Liberty Wing to revive the whole party.I didn't get a single Break in this fight, so I'm assuming N has infinite Break resist.Two optimal CAs will still end the fight, though.Also, if N inflicts Bleed on you while Interlinked, you'll instantly die after cancelling it,so try to intentionally avoid his arts with Atomize/Raptor Raid instead of just spammingthose. (Hard to survive a 3600 damage bleed...)Party levels to 53.----------------------------------------LV68 Moebius N (Phase 2) @ Origin----------------------------------------Very similar to phase 1. A couple minor differences:- N starts using Glimmering Swiftblade EX in this fight, and its radius is way biggerthan the normal version, meaning there's no way to escape it without Ouroboros parryingor a CA. The first GSEX has nearly instant startup, but he seems to charge it upafter that, which gives plenty of time to parry it.- N gets an art with extremely fast startup in this fight - you only have a fewframes to react to it with evasion, so be careful.- N also gets a hilariously strong enrage art ("Ancient Chronos" or something?).I watch Lanz eat a hit for 80k damage at one point. It's not AoE, so it's otherwisenot interesting.Party levels to 54.
---------------------------------------LV68 spider things x9---------------------------------------The hardest part of this fight is the start, when you don't have Interlink orViolent Streak charged. The enemies don't have any significant AoEs (Elimination Beamwill randomly hit party members, that's about it), but they have a decent AA speedand one-shot non-Defenders, so survival is not trivial.Since they're immune to reactions, I threw Sena on Troubadour and Noah on Signifer.I kept Ashera, which was probably a handicap - a 2/0/5 setup with Miyabi or Fionaas the hero would probably have made this easier.Having two Troubadours makes FMJ tanking much more reliable when you're facing multipleenemies. Fast Recharge is a great field and the Troubadour skill which recharges allies'arts on death is fantastic for sandbagging.Once one enemy is down, you should be able to survive the first wave. I was ableto build a CA by the end of each wave (as well as LV3 Interlink), so once you getthe first wave, the rest is easy if you manage your resources correctly.--------------------------------------LV70 Moebius Y--------------------------------------Party is LV55.Just like the first fight, he's pretty easy to evade tank. However, there's onerelevant addition to his moveset, and that's Glorious Typhoon.Glorious Typhoon is a ridiculously OP AoE that hits 3 times and inflicts both Bleedand Break on each hit. Needless to say, it is completely impossible to survive, soOuroboros parrying is required to live through it. However, Ouroboros parryingmagnifies the bleed damage, so you'll likely need to use Liberty Wing to bring theparty back after their Interlinks end.As far as I'm aware, Y only uses this once in the first half of the fight. However,once he gets to ~1/4 HP, he puts it into his normal art rotation, and there's no wayto handle that due to the aforementioned Bleed. Save a Chain Attack for the last thirdof his HP and you should be fine.Party levels to 56.------------------------------------------------------Z------------------------------------------------------I still have Z left to beat on my current file, but I don't know if I'm going to finish the run onthis file for a couple of reasons:- The Z fight is a good 1 1/2 hours long, and if you die you have to go all the wayback to the beginning.- Now that I've done the whole game and figured out what was good/not good, I wantto go back and optimize my setups (and level)- The DLC just came out, and I'd like to see if Noponic Champion is good enough toget rid of some of the unreliability in the early-game.I did attempt Z a few times, so here's what I've observed:Z, theatre (Phase 1)--------------------- Use a 2/0/4 setup with Fiona as hero. You need two FMJ tanks on opposite squads (Keves/Agnus)for this fight because of the party split. I used Eunie and Taion, as expected.- The first part of the fight is easy, just hit him. He has barely any AoEs.- Once he invokes the blizzard, Z gets a large self-AoE art which will killanyone around him. The best way to deal with it seems to be to gather the partyat maximum FMJ range, which should prevent most of the party from being hit.- The blaze phase is pretty dangerous because of the fires that spew under you.Z's target will periodically take damage from a lava flare that spits up underneaththem. It's telegraphed on the ground, so make sure to evade it. This is an AoE,so you have to manage this cycle with Z's self-AoE as well, which is very inconsistent.Z, face (Phase 2)-------------------- Z's main AoE is an attack which visually flies down the middle of the arena, butactually hits Z's aggro target. Just stand far away from the team with your FMJ tank.- From Phase 2 and onward, be careful of auto-attacks. The visual cue is X/Y/Z opening theirmouth, but their voice lines are actually lip-synced and can override their auto-attackanimation, so pay attention.Not much advice for further in the fight - my furthest attempt made it to X.-----------------------------------------The Verdict-----------------------------------------Here's some of my thoughts:- Full Metal Jaguar is easily the MVP class of the run. Great damage, defense-piercingarts, and easily the best tank for this run thanks to the 100% evasion uptime setup.Medic Gunner is a close second for combining with Ouroboros to make certainfights feasible.- Reactions really fell off once the level gap increased. Like someone said earlierin the thread, it seems like this game, just like XC2 and XC1, gives a massive penaltyto Break resist as the level gap increases.In terms of optimizing EXP:- Zeon, Grey and Alexandria seem to be absolutely mandatory. Depending on how Ino's classperforms in mob fights, I think Teach might be skippable - Ino's quest gives way lessEXP than Teach.Technically, Ghondor's class also grants a second Agnus evasion art, but Chapter 6is unfortunately too late - I doubt the Volff in the prison can be beatenwithout 100% evasion uptime. If that Volff wasn't such a problem, Alexandria mightnot be required, and you'd probably want to invest in FMJ/GC for Sena for the late-game.- Ashera and Fiona's hero quests definitely weren't needed. Lone Exile was prettymuch useless as a class, and more than one Signifer wasn't really needed. Asheraand Fiona can both be obtained as heroes with no effort or EXP.- Of course, save scumming could be used to avoid the couple of normal enemy fightsthat I did before knowing about it.- For CP routing, I definitely would have put a lot more Nopon coins and CP intoGuardian Commander and Full Metal Jaguar early. I probably would have tried harder tobeat Grey before the spider fight in Urayan Tunnels.- Despite reactions falling off hard in midgame, I think investing hard into themfor Consul J was the right call. I'm not sure if he can be beaten any other way(unless someone finds a way to beat Alexandria at LV20).- Smash was not as useful as I expected. Partly due to reactions falling off, but evenwhen I did get a Launch, the fully optimized damage was still lacking compare to theinvestment I put in. I don't think it was really needed for any fight, and trying tolevel up Lost Vanguard made several fights more difficult, especially Consul I. (Notthat Consul I is required, anyway.)- Accuracy became a serious problem as time went on. Sena needed Carbon Gloves tohit enemies, and even early-game, Zephyr's fairly low DEX made charging Wide Slash acomplete crapshoot.All-in-all, I think this is a fun way to play. FWIW, I don't think the datamined DLC difficulty (Very Hard) will change much about the strategies for this run. I think the most relevant nerfs, according to the datamine, would be the healing and talent art build-up changes. But aside from perhaps the very early game, these strategies should still work.